Computer Graphics Demo

Project for DigiPen CS 200 (Computer Graphics)

C++ OpenGL

Basic camera movement

BRDF lighting

Normal mapped and mipmapped textures

Procedural shader-driven texture

 
floor.jpg

Mipmapped textures

 
ProcTex2.gif

Procedural texture

Color, shininess and normal direction determined by the shader

Color, shininess and normal direction determined by the shader

The texture itself changes based on camera angle

The texture itself changes based on camera angle

 

BRDF Lighting

 
 
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Sampling Performance Profiler

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Computer Graphics Animation Demo