IslesOfLimbo_Logo.png
 
 

Play on Steam!

My roles: Engine, Tools, Gameplay, AI, Visual Effects

Languages: C# (scripting), C++ (engine)

 
 

 Isles of Limbo is a 2D arena-based hack-and-slash combat game where you fight waves of enemies using a sword, hammer, and dash ability.

My contributions to the game:

Gameplay: The “eye bat” enemy AI

  • Gameplay: The architecture for the state pattern state machines used for the character and all AIs

  • Gameplay: the systems for designating enemy spawn waves, and for spawning enemy waves

  • Gameplay: controlling level transitions and correct reset behavior

  • VFX/game feel: Systems for flashing and scaling the character and health bar in response to damage

  • VFX: ~80% of the particle effects that appear in the game

  • VFX/game feel: Time-warp and impact-pauses

 

Liftoff Engine

The Liftoff Engine is a custom 2D game engine written by the Argonautics tech team

Written in C++ for the sophomore DigiPen game production course (GAM 200-250)

 

My contribution to the engine:

  • Input system, Action system, and mapping one to the other

  • GUI editors designating actions and multiple keybind profiles

  • GUI editor for designating enemy wave spawns

  • Detailed documentation outlining the engine features and a guide for working with the engine

 
Art_Argonautics_Logo_v05.png

Argonautics

13 member team for the DigiPen sophomore game production course. 2019-2020.

Member composition:

  • Tech: 5 (BSCS, BSCSGD, BSCSRTIS, BSCSDA)

  • Art: 5 (BFA)

  • Design: 2 (BAGD)

  • Audio: 1 (BAMSD)

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